Kobold Air Cavalry

Small humanoid (half green dragon winged kobold), lawful evil

Armor Class

16 (studded leather armor)

Hit Points

44 (8d6 + 16)

Speed

30 ft., fly 50 ft.

Damage Resistances

poison

Senses

blindsight 10 ft., darkvision 60 ft.

Languages

Common, Draconic

Challenge

2

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Strafing Run

When flying, the kobold can take the Dash action as a bonus action on its turn.

Quickload

The kobold ignores the loading quality of light crossbows.

Actions

Multiattack

The kobold makes two attacks with its light crossbow.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Poison Breath (Recharge 5-6)

The kobold exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed saving throw, or half as much damage on a successful one.