16 (studded leather armor)
44 (8d6 + 16)
30 ft., fly 50 ft.
poison
blindsight 10 ft., darkvision 60 ft.
Common, Draconic
2
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
When flying, the kobold can take the Dash action as a bonus action on its turn.
The kobold ignores the loading quality of light crossbows.
The kobold makes two attacks with its light crossbow.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 4) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The kobold exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed saving throw, or half as much damage on a successful one.