14 (shield)
21 (6d6)
30 ft.
darkvision 60 ft.
Common, Draconic
1
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kobold makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
The kobold makes a cheap shot against a creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or become incapacitated until the end of the kobold's next turn.