18 (chain mail, shield)
11 (2d8+2)
30 ft.
darkvision 60 ft.
Common, Draconic
1/2
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 8 (1d8+1) piercing damage.
Ranged Weapon Attack: +3 to hit, range 150/600 ft, one target. Hit: 5 (1d8+1) piercing damage.