Kobold Commando

Small humanoid (kobold), lawful evil

Armor Class

14 (leather armor)

Hit Points

18 (4d6 + 4)

Speed

30 ft.

Skills

Stealth +5, Perception +4

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Sharp Shot

If the Kobold Commando does not move on its turn it gains advantage on its crossbow attacks that turn.

Quickload

The kobold ignores the loading quality of light crossbows.

Actions

Multiattack

The kobold makes two attacks with its light crossbow.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.