14 (leather armor)
18 (4d6 + 4)
30 ft.
Stealth +5, Perception +4
darkvision 60 ft.
Common, Draconic
1
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
If the Kobold Commando does not move on its turn it gains advantage on its crossbow attacks that turn.
The kobold ignores the loading quality of light crossbows.
The kobold makes two attacks with its light crossbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.