Kobold Commoner

Small humanoid (kobold), Any alignment

Armor Class

10

Hit Points

3 (1d6)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

any one language (usually Common), Draconic

Challenge

0

Sunlight Sensitivity

While in sunlight, the kobold commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold commoner has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.