10
3 (1d6)
walk 30 ft.
darkvision 60 ft.
any one language (usually Common), Draconic
0
While in sunlight, the kobold commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold commoner has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.