18 (breastplate, shield)
54 (12d6+12)
30 ft.
darkvision 60 ft.
Common, Draconic
4
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kobold makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
The kobold can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kobold regains spent legendary actions at the start of her turn.
The kobold moves up to its speed without provoking opportunity attacks.
The kobold makes one melee weapon attack.
The kobold throws sand at a creature it can see within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or be blinded until the end of the kobold's next turn.