16 (natural armor)
75 (10d8 + 30)
50 ft., climb 40 ft.
Athletics +7, Perception +4, Stealth +6
darkvision 60 ft.
Understands draconic but can't speak
3
The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 ft. of the creature and the ally isn't incapacitated.
If the hunting drake moves at least 20 feet straight toward a creature and then hits it with a claw attack, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the drake can make an additional bite attack against it as a bonus action.
The hunting drake has advantage on Strength (Athletics) checks that involve jumping. The drake doubles its Strength score when determining long jump and high jump distances cleared.
The drake attacks twice, once with its claws and once with its bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.