Kobold Scale Sorcerer

Small humanoid (kobold), Lawful Evil

Armor Class

15 (natural armor)

Hit Points

27 (5d6+10)

Speed

walk 30 ft.

Skills

Arcana +2, Medicine +1

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1

Sorcery Points

The kobold has 3 sorcery points. It regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options: Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell. Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Pack Tactics

The kobold has advantage on an attack roll against a creature it at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, mage hand, mending, poison spray • 1st level (4 slots): charm person, chromatic orb, expeditious retreat • 2nd level (2 slots): scorching ray

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Kobold Scale Sorcerer

Small humanoid, any alignment

Armor Class

15 (natural armor)

Hit Points

27 (5d6 + 10)

Speed

walk 30 ft.

Skills

Arcana +2, Medicine +1

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1

Proficiency Bonus

+2

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chromatic Bolt

Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold's choice: acid, cold, fire, lightning, poison, or thunder.

Spellcasting

The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12): • At will: mage hand, prestidigitation • 2/Day each: charm person, fog cloud, levitate