13 (leather armor)
27 (6d6+6)
30 ft.
darkvision 60 ft.
Common, Draconic
2
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kobold is a 4th-level spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The kobold has the following spells prepared: • Cantrips (at will): druidcraft, produceflame, shillelagh • 1st level (4 slots): cure wounds, fog cloud, healing word • 2nd level (3 slots): flaming sphere, heat metal
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.