Kobold Viper

Small humanoid (kobold), lawful evil

Armor Class

12

Hit Points

5 (2d6-2)

Speed

30 ft.

Damage Resistances

lightning

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1/4

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage + 2 (1d4) lightning damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage + 2 (1d4) lightning damage.