Kobold Viper Magistrate

Small humanoid (kobold), lawful evil

Armor Class

15 (natural armor)

Hit Points

36 (8d6 + 8)

Speed

30 ft., climb 30 ft.

Damage Resistances

lightning

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

2

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack

The kobold makes two attacks, either with its dagger or its sling.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage + 3 (1d6) lightning damage.

Sling

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3) bludgeoning damage + 3 (1d6) lightning damage.

Discharge (Recharge 6)

The kobold unleashes a beam of electricity in a 15-foot line that is 5 feet wide. Each creature in the line must make a DC 11 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much on a success.