Kobold Wing Sorcerer

Small humanoid (kobold), lawful evil

Armor Class

15 (studded leather)

Hit Points

36 (8d6 + 8)

Speed

30 ft., fly 30 ft.

Saves

Dex +6, Int +3, Cha +6

Skills

Acrobatics +5, Arcana +2

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

5

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sorcery Points

The kobold has 5 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell. Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Sunlight Sensitivity

Spellcasting. The kobold is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at-will): acid splash, fire bolt, mage hand, minor illusion, prestidigitation • 1st level (4 slots): burning hands, expeditious retreat • 2nd level (3 slots): misty step, scorching ray • 3rd level (2 slots): counterspell, fireball

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Dropped Rock

Ranged Weapon Attack: +5 to hit, one target directly beneath the kobold. Hit: 6 (1d6 + 3) bludgeoning damage.