15 (studded leather)
36 (8d6 + 8)
30 ft., fly 30 ft.
Dex +6, Int +3, Cha +6
Acrobatics +5, Arcana +2
darkvision 60 ft.
Common, Draconic
5
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kobold has 5 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell. Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Spellcasting. The kobold is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at-will): acid splash, fire bolt, mage hand, minor illusion, prestidigitation • 1st level (4 slots): burning hands, expeditious retreat • 2nd level (3 slots): misty step, scorching ray • 3rd level (2 slots): counterspell, fireball
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, one target directly beneath the kobold. Hit: 6 (1d6 + 3) bludgeoning damage.