Kobold Wyrm-Priest

Small humanoid (kobold), lawful evil

Armor Class

13

Hit Points

20 (8d6 - 8)

Speed

30 ft.

Skills

Religion +5, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Spellcasting

The kobold is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips: sacred flame, light, mending • 1st level (4 slots): cure wounds, inflict wounds, command, bless • 2nd level (2 slots): silence, hold person

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.