13
20 (8d6 - 8)
30 ft.
Religion +5, Stealth +5
darkvision 60 ft.
Common, Draconic
1
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
The kobold is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips: sacred flame, light, mending • 1st level (4 slots): cure wounds, inflict wounds, command, bless • 2nd level (2 slots): silence, hold person
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.