Kostchtchie

Large fiend (demon), Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

243 (18d10+144)

Speed

walk 40 ft.

Saves

Dex +9, Con +16, Wis +14

Skills

Intimidation +12, Perception +14, Survival +14

Damage Resistances

fire, lightning

Damage Immunities

cold, poison; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, frightened, poisoned

Senses

truesight 120 ft

Languages

Abyssal, Giant, telepathy 120 ft

Challenge

25

Legendary Resistance (3/Day)

If Kostchtchie fails a saving throw, he can choose to succeed instead.

Magic Resistance

Kostchtchie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

Kostchtchie's innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components: • At will: command, darkness • 1/Day each: dispel evil and good, gate, harm, telekinesis, teleport, wind walk

Actions

Multiattack

Kostchtchie makes two melee attacks, only one of which can be a bite attack.

Bite

Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) piercing damage.

Matalotok (Warhammer)

Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

Legendary actions

Legendary Actions (3/Turn)

Kostchtchie can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Kostchtchie regains spent legendary actions at the start of its turn.

Attack

Kostchtchie makes one melee weapon attack.

Charge

Kostchtchie moves up to his speed.

Curse (Costs 2 Actions)

Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie's next turn.