20 (plate, shield)
52 (8d8 + 16)
walk 25 ft.
Str +5, Dex +1, Con +4, Int +2, Wis
darkvision 60 ft.
Common, Dwarvish
3
+2
Whenever the goat-knight or a creature friendly to it within 10 feet of it makes a saving throw, that creature gains a +2 bonus (included in the goat-knight's saving throws above). The goat-knight must be conscious to grant and gain this bonus.
The goat-knight is immune to disease.
The goat-knight has resistance to poison damage and advantage on saving throws against poison.
The goat-knight is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared: • 1st level (4 slots): bless, cure wounds, protection from evil and good, sanctuary, shield of faith • 2nd level (2 slots): branding smite, find steed, lesser restoration, zone of truth
The goat-knight makes two warhammer attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.