Kraghammer Goat-knight

Medium humanoid (dwarf),

Armor Class

20 (plate, shield)

Hit Points

52 (8d8 + 16)

Speed

walk 25 ft.

Saves

Str +5, Dex +1, Con +4, Int +2, Wis

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

3

Proficiency Bonus

+2

Aura of Protection

Whenever the goat-knight or a creature friendly to it within 10 feet of it makes a saving throw, that creature gains a +2 bonus (included in the goat-knight's saving throws above). The goat-knight must be conscious to grant and gain this bonus.

Divine Health

The goat-knight is immune to disease.

Dwarven Resilience

The goat-knight has resistance to poison damage and advantage on saving throws against poison.

Spellcasting

The goat-knight is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared: • 1st level (4 slots): bless, cure wounds, protection from evil and good, sanctuary, shield of faith • 2nd level (2 slots): branding smite, find steed, lesser restoration, zone of truth

Actions

Multiattack

The goat-knight makes two warhammer attacks.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.