16 (natural armor)
230 (20d12+100)
walk 30 ft., swim 50 ft.
Athletics +14, Perception +9
cold
lightning, thunder
darkvision 120 ft.
Common
13
The Kraken–Plane Shift: Zendikar can breathe air and water.
The Kraken–Plane Shift: Zendikar's innate spellcasting ability is Charisma (spell save DC 17). The Kraken–Plane Shift: Zendikar can innately cast the following spells, requiring no components: • 3/Day each: control weather, water breathing
The Kraken–Plane Shift: Zendikar makes two attacks: one with its claw and one with its tentacles.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.
The Kraken–Plane Shift: Zendikar hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.