Kraken–Plane Shift: Zendikar

Huge monstrosity, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

230 (20d12+100)

Speed

walk 30 ft., swim 50 ft.

Skills

Athletics +14, Perception +9

Damage Resistances

cold

Damage Immunities

lightning, thunder

Senses

darkvision 120 ft.

Languages

Common

Challenge

13

Amphibious

The Kraken–Plane Shift: Zendikar can breathe air and water.

Innate Spellcasting

The Kraken–Plane Shift: Zendikar's innate spellcasting ability is Charisma (spell save DC 17). The Kraken–Plane Shift: Zendikar can innately cast the following spells, requiring no components: • 3/Day each: control weather, water breathing

Actions

Multiattack

The Kraken–Plane Shift: Zendikar makes two attacks: one with its claw and one with its tentacles.

Claw

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Tentacles

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.

Lightning Strike (Recharge 5-6)

The Kraken–Plane Shift: Zendikar hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.