Krall, the Scavenger King

Medium Humanoid (Mapach), Chaotic Evil

Armor Class

15 (studded leather)

Hit Points

75 (10d8 + 30)

Speed

walk 30 ft., climb 20 ft.

Saves

dex +5, cha +4

Skills

Deception +4, Persuasion +4

Damage Resistances

Poison

Senses

darkvision 60 ft.

Languages

Birdfolk, Mapach

Challenge

3

Proficiency Bonus

+2

Resilience

Krall has advantage on saving throws against being poisoned.

Skulker

Krall has advantage on Stealth checks made in dim light or total darkness.

Actions

Multiattack

Krall makes three melee attacks, two with his rapier and one with his parrying dagger.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Parrying Dagger

Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.