15 (studded leather)
75 (10d8 + 30)
walk 30 ft., climb 20 ft.
dex +5, cha +4
Deception +4, Persuasion +4
Poison
darkvision 60 ft.
Birdfolk, Mapach
3
+2
Krall has advantage on saving throws against being poisoned.
Krall has advantage on Stealth checks made in dim light or total darkness.
Krall makes three melee attacks, two with his rapier and one with his parrying dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.