Krebbyg Masq'il'yr

Medium humanoid (elf), Any alignment

Armor Class

18 (studded leather armor, shield)

Hit Points

84 (13d8+26)

Speed

walk 30 ft.

Saves

Dex +6, Con +4, Wis +3

Skills

Perception +3, Stealth +8

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

4

Fey Ancestry

Krebbyg has advantage on saving throws against being charmed, and magic can't put Krebbyg to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Krebbyg's ranged attack rolls with a pistol. In addition, Krebbyg ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Krebbyg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Krebbyg's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire, levitate (self only)

Actions

Multiattack

Krebbyg makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.