Krell Grohlg

Medium humanoid (half-orc), Any alignment

Armor Class

11 (16 with barkskin)

Hit Points

27 (5d8+5)

Speed

walk 30 ft.

Skills

Medicine +4, Nature +3, Perception +4, Intimidation +1

Senses

darkvision 60 ft.

Languages

Druidic plus any two languages, Orc

Challenge

2

Relentless Endurance

When reduced to 0 hit points, Krell drops to 1 hit point instead (but can't do this again until they finish a long rest).

Savage Attacks

When they score a critical hit, Krell can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Spellcasting

Krell is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): druidcraft, produce flame, shillelagh • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave • 2nd level (3 slots): flaming sphere, barkskin

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.