Krenko

Small humanoid (goblinoid), Neutral Evil

Armor Class

17 (chain shirt, shield)

Hit Points

21 (6d6)

Speed

walk 30 ft.

Skills

Stealth +6, Deception +4, Persuasion +4

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1

Nimble Escape

Krenko can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack

Krenko makes two attacks with his scimitar.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.