17 (chain shirt, shield)
21 (6d6)
walk 30 ft.
Stealth +6, Deception +4, Persuasion +4
darkvision 60 ft.
Common, Goblin
1
Krenko can take the Disengage or Hide action as a bonus action on each of his turns.
Krenko makes two attacks with his scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.