Kruthik Hive Lord

Large monstrosity, Unaligned

Armor Class

20 (natural armor)

Hit Points

102 (12d10+36)

Speed

walk 40 ft., burrow 20 ft., climb 40 ft.

Senses

darkvision 60 ft., tremorsense 60 ft.

Languages

Kruthik

Challenge

5

Keen Smell

The kruthik has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tunneler

The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The kruthik makes two stab attacks or two spike attacks.

Stab

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Spike

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Acid Spray (Recharge 5-6)

The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.