20 (natural armor)
102 (12d10+36)
walk 40 ft., burrow 20 ft., climb 40 ft.
darkvision 60 ft., tremorsense 60 ft.
Kruthik
5
The kruthik has advantage on Wisdom (Perception) checks that rely on smell.
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
The kruthik makes two stab attacks or two spike attacks.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.