13 (natural armor)
97 (13d8+39)
walk 30 ft., swim 30 ft.
Perception +9, Religion +7
darkvision 120 ft.
Undercommon
6
The kuo-toa can breathe air and water.
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared: • Cantrips (at will): guidance, sacred flame, thaumaturgy • 1st level (4 slots): detect magic, sanctuary, shield of faith • 2nd level (3 slots): hold person, spiritual weapon • 3rd level (3 slots): spirit guardians, tongues • 4th level (3 slots): control water, divination • 5th level (2 slots): mass cure wounds, scrying
The kuo-toa makes two melee attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.