Kurr

Medium fiend (gnoll), Chaotic Evil

Armor Class

14 (hide armor)

Hit Points

65 (10d8+20)

Speed

walk 30 ft.

Saves

Con +4, Wis +2, Cha +3

Senses

darkvision 60 ft.

Languages

Abyssal, Gnoll

Challenge

4

Rampage

When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

Kurr makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.