13
27 (5d8+5)
walk 30 ft., swim 30 ft.
Persuasion +4, Survival +3
darkvision 60 ft.
Common, Primordial
1
Kysh can breathe air and water.
Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.
Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components: • 1/Day: fog cloud
Kysh makes two melee attacks with his spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.