Kysh

Medium humanoid (triton), Lawful Good

Armor Class

13

Hit Points

27 (5d8+5)

Speed

walk 30 ft., swim 30 ft.

Skills

Persuasion +4, Survival +3

Senses

darkvision 60 ft.

Languages

Common, Primordial

Challenge

1

Amphibious

Kysh can breathe air and water.

Emissary of the Sea

Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.

Innate Spellcasting

Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components: • 1/Day: fog cloud

Actions

Multiattack

Kysh makes two melee attacks with his spear.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.