15
110 (17d8 + 34)
30 ft., swim 50 ft.
Dex +8, Wis +7, Cha +11
Perception +7, Stealth +8
necrotic, poison
paralyzed, poisoned
darkvision 60 ft.
Sylvan, Primordial
12
The lady can breathe air and water.
The lady's innate spellcasting ability is Wisdom (spell save DC 17). The lady can innately cast the following spells, requiring no components. • At will: animal friendship, dancing lights, druidcraft, guidance, water walk • 3/Day: charm person, create or destroy water, detect thoughts, dispel magic, fog cloud, mirror image, sleep • 1/Day: animate objects, confusion, conjure elemental, control water, dimension door, mass cure wounds, modify memory, project image
The lady has advantage on saving throws against spells and other magical effects.
The lady can communicate with beasts and plants as if they shared a language.
Sends out a 60-ft. line of water that is 5 ft. wide. Each creature in the area must make a successful DC 17 Dexterity saving throw or take 24 (7d6) force damage, or half damage on a save.
The lady can summon 1d8 giant swans. They appear in unoccupied spaces within 30 feet of her.