18 (robe of the archmagi)
228 (24d8+120)
walk 30 ft.
Int +11, Wis +11
Arcana +17, History +17, Insight +11, Perception +11, Persuasion +10
fire
poison
poisoned
truesight 60 ft.
Common, Draconic, Dwarvish, Elvish, Giant, Infernal
17
Laeral wears a white robe of the archmagi (accounted for in her statistics). She wields a flame tongue longsword.
While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects.
Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared: • Cantrips (at will): light, mage hand, minor illusion, prestidigitation, ray of frost • 1st level (at will): detect magic, disguise self, magic missile, shield • 2nd level (at will): detect thoughts, invisibility, misty step • 3rd level (3 slots): counterspell, fly, sending, tongues • 4th level (3 slots): banishment, greater invisibility, Otiluke's resilient sphere • 5th level (3 slots): cone of cold, geas, Rary's telepathic bond • 6th level (2 slots): globe of invulnerability, mass suggestion • 7th level (1 slots): prismatic spray, teleport • 8th level (1 slots): feeblemind, power word stun • 9th level (1 slots): time stop
Laeral makes three attacks with her silver hair and flame tongue, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (2d6) force damage, and the target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage plus 7 (2d6) fire damage, or 6 (1d10 + 1) slashing damage plus 7 (2d6) fire damage when used with two hands.
Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends: • She can breathe underwater. • She can survive without food and water. • She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type. • She gains resistance to cold damage, and she is unharmed by temperatures as low as -50 degrees Fahrenheit (-45˚C). While the silver fire is present, she has the following additional action options: • Cast the cure wounds spell. The target regains 1d8 + 5 hit points. After Laeral takes this action, roll a d6. On a roll of 1, the silver fire disappears. • Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1-2, the silver fire disappears. • Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren't being worn or carried take 26 (4d12) fire damage. Each creature in the area must succeed on a DC 21 Dexterity saving throw, taking 26 (4d12) fire damage on a failed save, or half as much damage on a successful one. After Laeral takes this action, roll a d6. On a roll of 1-3, the silver fire disappears.