Lamia

Large monstrosity, Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

97 (13d10+26)

Speed

walk 30 ft.

Skills

Deception +7, Insight +4, Stealth +3

Senses

darkvision 60 ft.

Languages

Abyssal, Common

Challenge

4

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. • At will: disguise self (any humanoid form), major image • 1/Day: geas • 3/Day each: charm person, mirror image, scrying, suggestion

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.