Lantern Archon

Small celestial, typically lawful good

Armor Class

13

Hit Points

22 (5d6 + 5)

Speed

0 ft., fly 60 ft.(hover)

Skills

perception +3

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

lightning, radiant

Condition Immunities

exhaustion, grappled, paralyzed, prone, restrained

Senses

darkvision 120 ft.

Languages

all

Challenge

2

Proficiency Bonus

+2

Aura of Menace

As long as the archon doesn't have the incapacitated condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 11 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.

Illumination

The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Incorporeal Movement

The archon can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage.

Actions

Multiattack

The archon makes two Radiant Strike attacks. It can replace one attack with a use of Teleport.

Radiant Strike

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 + 3) radiant damage.

Spellcasting

The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability: • At will: detect evil and good • 1/Day: aid

Teleport

The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.

Shift Radiance (Bonus Action)

The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.