Larethar Gulgrin

Medium humanoid (gold dwarf), Neutral

Armor Class

15 (studded leather)

Hit Points

19 (3d8+6)

Speed

walk 25 ft.

Saves

Dex +5, Int +4

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Thieves' Cant

Challenge

2

Dwarven Resilience

Larethar has advantage on saving throws against poison.

Sneak Attack (1/Turn)

Larethar deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Larethar that isn't incapacitated and Larethar doesn't have disadvantage on the attack roll.

Cunning Action/Fast Hands

Larethar can take a bonus action on each of his turns in combat. This action can be used to take the Dash, Disengage, Hide, or Use an Object actions. He can also use this action to make a Dexterity (Sleight of Hand) check with a +5 bonus, or to use his thieves' tools to disarm a trap or open a lock.

Thief

Larethar gets a +7 to Dexterity checks he can make while using his thieves' tools.

Actions

Multiattack

Larethar makes two attacks: one with his dagger and one with his shortsword.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage.