Lazav

Medium monstrosity (shapechanger), Neutral Evil

Armor Class

18 (natural armor)

Hit Points

204 (24d8+96)

Speed

walk 40 ft.

Saves

Dex +13, Int +12, Wis +11, Cha +12

Skills

Deception +18, Insight +11, Perception +11, Stealth +19

Damage Resistances

necrotic, psychic

Damage Immunities

poison

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 120 ft.

Languages

Common, Thieves' cant

Challenge

17

Elusive

No attack roll has advantage against Lazav unless he is incapacitated.

Legendary Resistance (3/Day)

If Lazav fails a saving throw, he can choose to succeed instead.

Shapechanger Savant

Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed.

Psychic Defenses

Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.

Innate Spellcasting

Lazav's innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the following spells, requiring no material components: • At will: detect thoughts, encode thoughts (see chapter 2), freedom of movement, vicious mockery (4d4 psychic damage) • 3/Day each: blur, confusion, mirror image • 1/Day each: modify memory, Rary's telepathic bond

Actions

Multiattack

Lazav makes three shortsword attacks.

Shortsword

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav's next turn.

Legendary actions

Legendary Actions (3/Turn)

Lazav can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Lazav regains spent legendary actions at the start of its turn.

Attack

Lazav makes a weapon attack.

Cast a Spell (Costs 2 Actions)

Lazav casts one of his innate spells.

Shifting Nightmare (Costs 3 Actions)

Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving throw or take 18 (4d8) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.