Leonin

Medium humanoid (leonin), any alignment

Armor Class

14 (hide armor)

Hit Points

11 (2d8+2)

Speed

40 ft.

Skills

Acrobatics +4, Athletics +4

Languages

Common, Leonin

Challenge

1/4

Brave

The leonin has advantage on saving throws against being frightened.

Keen Smell

The leonin has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the leonin moves at least 20 feet straight toward a creature and then hits it with a melee weapon attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the leonin can make one bite attack against it as a bonus action.

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.