14 (hide armor)
11 (2d8+2)
40 ft.
Acrobatics +4, Athletics +4
Common, Leonin
1/4
The leonin has advantage on saving throws against being frightened.
The leonin has advantage on Wisdom (Perception) checks that rely on smell.
If the leonin moves at least 20 feet straight toward a creature and then hits it with a melee weapon attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the leonin can make one bite attack against it as a bonus action.
Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.