Leonin Iconoclast

Medium humanoid (leonin), Any alignment

Armor Class

17 (Unarmored Defense)

Hit Points

67 (9d8+27)

Speed

walk 40 ft.

Saves

Dex +7, Wis +6

Skills

Arcana +4, Insight +6, Intimidation +3, Stealth +7, Survival +6

Senses

darkvision 60 ft.

Languages

Common, Leonin

Challenge

5

Evasion

If the leonin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Unarmored Defense

While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Innate Spellcasting

The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components: • 1/Day each: banishment, detect evil and good

Actions

Multiattack

The leonin makes three weapon attacks.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) force damage.

Dart

Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.