13
13 (3d4+6)
walk 30 ft., fly 40 ft.
Dex +5, Wis +1
Perception +1, Persuasion +3, Stealth +5
darkvision 30 ft.
Elvish
1/8
The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.
If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.