Lesser Death Dragon

Large undead, typically chaotic evil

Armor Class

15 (natural armor)

Hit Points

199 (21d10 + 84)

Speed

walk 40 ft., fly 80 ft.

Saves

wis +4, dex +4

Skills

stealth +4, perception +4

Damage Resistances

piercing

Condition Immunities

exhaustion, poisoned

Senses

blindsight 30 ft., darkvision 60 ft.

Languages

understands Common and Draconic but can't speak

Challenge

10

Proficiency Bonus

+4

Unusual Nature

The dragon doesn't require air, food, drink, or sleep.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 4 (1d8) necrotic damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft. one target. Hit: 8 (1d6 + 5) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained. The dragon has two claws, each of which can grapple one target.

Cataclysmic Breath (Recharge 5-6)

The dragon exhales a wave of ghostly purple flames in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creatures within the cone, becomes a zombie (see the Monster Manual) under the dragon's control. The zombie acts on the dragon's initiative but immediately after the dragon's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.