13 (natural armor)
22 (4d6 + 8)
walk 30 ft.
Cold, Fire, Lightning
Poison
Poisoned
darkvision 60 ft.
Abyssal
1
The demon makes two attacks, one with its bite and one with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
The demon emits a cloud of poisonous gas that fills a 20-foot sphere and persists for 1 minute until it disperses into the surrounding air. The cloud spreads around corners, and the affected area is heavily obscured. Any creature that is completely within the cloud at the start of its turn must make a DC 11 Constitution saving throw against the poison. On a failed save, the creature spends its action on that turn retching and reeling. Creatures immune to poison are immune to this effect. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) will disperse it after 1 round.