Lesser Gluttony Seraph

Large celestial, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

114 (12d10 + 48)

Speed

walk 30 ft., fly 30 ft.

Saves

con +7, wis +5, cha +5

Skills

insight +5, perception +5

Damage Resistances

Radiant, bludgeoning, Piercing or Slashing damage from nonmagical attacks

Damage Immunities

Poison

Condition Immunities

Charmed, Exhaustion, Frightened, Poisoned

Senses

darkvision 120 ft.

Languages

all, telepathy 120 ft.

Challenge

7

Proficiency Bonus

+3

Magic Resistance

The seraph has advantage on saving throws against spells and other magical effects.

Seraphic Weapons

The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra (1d8) radiant damage (included in the attacks).

Actions

Innate Spellcasting

The seraph's spellcasting ability is Charisma (spell save DC 13). The seraph can innately cast the following spells, using only verbal components: • At will: detect evil and good, detect magic, light, thaumaturgy • 1/Day each: create food and water, suggestion

Multiattack

The seraph makes three attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and 4 (1d8) radiant damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the seraph can't bite another target.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage and 4 (1d8) radiant damage.

Tongue

Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage and 4 (1d8) radiant damage, and the target is grappled (escape DC 15) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is restrained, and the seraph can't use its tongue or bite on another target.