17 (natural armor)
147 (14d10 + 70)
30 ft.
poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
darkvision 120 ft.
understands Common and Sylvan but can't speak
10
While the golem remains motionless, it is indistinguishable from a large bookcase.
The golem is immune to any spell or effect that would alter its form.
The golem has advantage on saving throws against spells and other magical effects.
The golem's weapon attacks are magical.
The golem makes two attacks.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Ranged Weapon Attack: +10 to hit, range 30/80 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.