Lich King

Medium undead, neutral evil

Armor Class

19 (natural armor)

Hit Points

212 (25d8 + 100)

Speed

30 ft.

Saves

Con +11, Int +14, Wis +10

Skills

Arcana +14, History +14, Insight +10, Perception +10

Damage Resistances

cold, lightning, necrotic

Damage Immunities

poison; bludgeoning, piercing, and slashing damage from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 120 ft.

Languages

Common, up to 7 other languages

Challenge

25

Legendary Resistance (3/Day)

If the lich king fails a saving throw, it can choose to succeed instead.

Rejuvenation

If it has a phylactery, a destroyed lich king gains a new body in 1d6 days, regaining all its Hit Points and becoming active again. The new body appears within 60 feet of the phylactery.

Turn Resistance

The lich king has advantage on saving throws against any effect that turns undead.

Spellcasting

The lich is an 20th-level spellcaster. Its Spellcasting Ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). The lich king has the following spells prepared • Cantrips (at will): Chill Touch, Firebolt, Mage Hand, Prestidigitation, Ray of Frost • 1st level (4 slots): Detect Magic, Feather Fall, Magic Missile, Shield, Thunderwave • 2nd level (3 slots): Darkness, Detect Thoughts, Invisibility, Acid Arrow, Mirror Image • 3rd level (3 slots): Animate Dead, Counterspell, Dispel Magic, Fireball, Water Walk • 4th level (3 slots): Banishment, Blight, Dimension Door • 5th level (3 slots): Mislead, Modify Memory, Scrying • 6th level (1 slot): Create Undead, Disintegrate, Globe of Invulnerability • 7th level (1 slot): Finger of Death, Plane Shift • 8th level (1 slot): Dominate Monster, Power Word Stun • 9th level (1 slot): Power Word Kill

Actions

Staff of the Dark Mage

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) bludgeoning damage plus 13 (3d8) necrotic damage. The staff can also be used to cast counterspell as a reaction

Legendary actions

Cantrip

The lich king casts a cantrip.

Staff Attack (Costs 2 Actions)

The lich king attacks with its staff.

Paralyzing Gaze (Costs 2 Actions)

The lich fixes its gaze on one creature it can see within 15 feet of it. The target must succeed on a DC 20 Wisdom saving throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the Effect on itself on a success. If the save is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.