16 (natural armor)
133 (14d10 + 56)
walk 30 ft.
con +9, int +7, wis +6
Cold, Necrotic
Fire, Poison
Charmed, Exhaustion, Poisoned
truesight 60 ft.
the languages it knew in life and Giant
14
+5
The lich troll is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lich troll has the following wizard spells prepared: • Cantrips (at will): chill touch, mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, mirror image, misty step • 3rd level (3 slots): animate dead, counterspell, dispel magic, haste • 4th level (3 slots): blight, dimension door • 5th level (2 slots): cloudkill, scrying • 6th level (1 slot): create undead
If the lich troll fails a saving throw, it can choose to succeed instead.
The lich troll regains 15 hit points at the start of its turn. If the lich troll takes acid or radiant damage, this trait doesn't function until the start of the lich troll's next turn. The lich troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The lich troll makes two claw attacks. Alternately, the lich troll can cast chill touch or ray of frost twice.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage.
The lich troll can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lich troll regains spent legendary actions at the start of its turn.
The lich troll casts a cantrip.
The lich troll makes a claw attack.