13 (natural armor)
39 (6d8+12)
walk 30 ft., fly 60 ft.
Dex +2, Con +4, Wis +4, Cha +1
Perception +4
bludgeoning, piercing, slashing from nonmagical weapons
radiant
blinded
blindsight 10 ft., darkvision 60 ft.
Draconic
2
The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
The dragon uses one of the following breath weapons.
The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.