Likho

Medium monstrosity, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

90 (12d8+36)

Speed

walk 40 ft.

Saves

Dex +7, Cha +8

Skills

Acrobatics +7, Perception +6, Stealth +10

Senses

darkvision 60 ft.

Languages

Common, Goblin, Void Speech

Challenge

6

Pounce

If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.

Innate Spellcasting

The likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: • At will: message • 3/Day each: crown of madness, mirror image, ray of enfeeblement • 1/Day: bestow curse

Magic Resistance

The likho has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The likho makes two claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Disruptive Gaze

As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.