Living Blade of Disaster

Small construct, Chaotic Evil

Armor Class

14 (natural armor)

Hit Points

67 (9d6+36)

Speed

walk 0 ft., fly 30 ft.

Damage Immunities

poison; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious

Senses

darkvision 60 ft.

Challenge

8

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Unfettered

The living spell can move through any barrier, even a wall of magical force.

Unusual Nature

The living spell doesn't require air, food, drink, or sleep.

Actions

Force Blade

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.