14 (natural armor)
67 (9d6+36)
walk 0 ft., fly 30 ft.
poison; bludgeoning, piercing, slashing from nonmagical attacks
blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
darkvision 60 ft.
8
The living spell has advantage on saving throws against spells and other magical effects.
The living spell can move through any barrier, even a wall of magical force.
The living spell doesn't require air, food, drink, or sleep.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.