15 (natural armor)
73 (7d10+35)
walk 25 ft., fly 25 ft.
bludgeoning, piercing, slashing from nonmagical attacks
poison
blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone
darkvision 60 ft.
7
The living spell can move through a space as narrow as 1 inch wide without squeezing.
The living spell has advantage on saving throws against spells and other magical effects.
The living spell makes two Magical Strike attacks.
Melee Spell Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (5d6 + 5) poison damage.
The living spell creates a 40-foot-diameter sphere of fog within 60 feet of it (the fog spreads around corners). When a creature enters the fog for the first time on a turn or starts its turn there, it must make a DC 16 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one.