Living Deep Haze

Large elemental, Unaligned

Armor Class

15

Hit Points

90 (12d10 + 24)

Speed

walk 0 ft., fly 90 ft. (hover)

Damage Resistances

Bludgeoning, Piercing or Slashing damage from nonmagical attacks

Damage Immunities

Necrotic, Poison

Condition Immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

5

Proficiency Bonus

+3

Fog Form

The Living Deep Haze can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Deep Haze

A creature who enters or starts its turn in the same space as the Living Deep Haze must succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and gain one level of contamination.

Actions

Multiattack

The Living Deep Haze makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.