15
90 (12d10 + 24)
walk 0 ft., fly 90 ft. (hover)
Bludgeoning, Piercing or Slashing damage from nonmagical attacks
Necrotic, Poison
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
darkvision 60 ft.
Deep Speech
5
+3
The Living Deep Haze can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
A creature who enters or starts its turn in the same space as the Living Deep Haze must succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and gain one level of contamination.
The Living Deep Haze makes two slam attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.