Living Iron Statue

Medium construct, Unaligned

Armor Class

16 (natural armor)

Hit Points

102 (12d8+48)

Speed

walk 20 ft.

Damage Vulnerabilities

acid

Damage Immunities

lightning, poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands the languages of its creator but can't speak

Challenge

5

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Actions

Multiattack

The statue makes two attacks: one with its blade and one with its hammer.

Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Hammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.

Whirl (Recharge 5-6)

The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.