15 (natural armor)
57 (6d10+24)
walk 25 ft., fly 25 ft.
bludgeoning, piercing, slashing from nonmagical attacks
lightning
blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone
darkvision 60 ft.
5
The living spell can move through a space as narrow as 1 inch wide without squeezing.
The living spell has advantage on saving throws against spells and other magical effects.
The living spell makes two Magical Strike attacks.
Melee Spell Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) lightning damage.
The living spell unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.