Living Portent

Medium celestial, typically lawful neutral

Armor Class

15 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft., fly 30 ft.(hover)

Saves

wis +5, dex +5

Skills

insight +5, arcana +6, history +6, perception +5

Damage Immunities

radiant

Condition Immunities

exhaustion

Senses

darkvision 120 ft.

Languages

all

Challenge

3

Proficiency Bonus

+2

Brilliance (True Form Only)

The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.

Actions

Multiattack

The living portent makes two Radiant Strike attacks.

Radiant Strike

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.

Prophetic Blessing

The living portent magically infuses the power of its prophecy into another willing creature the living portent can see within 30 feet of itself. The target's hit point maximum and current hit points increase by 7 (1d8 + 3), and it gains a prophecy die, a d8. Once during each of the creature's turns, when it fails an ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses this action again.

Spellcasting

The living portent casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability: • 2/Day: Cure Wounds • 1/Day each: Divination, Greater Restoration

Change Shape (Bonus Action)

The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.