12
18 (4d8)
walk 40 ft.
Stealth +6
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical weapons
radiant
necrotic, poison
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
darkvision 60 ft.
Understands Common but can't speak
1/4
The living shade can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the living shade can take the Hide action as a bonus action.
While in sunlight, the living shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) cold damage.