Living Spellbook

Large construct, unaligned

Armor Class

14 (17 with mage armor)

Hit Points

90 (12d10+24)

Speed

30 ft., fly 30 ft.

Damage Vulnerabilities

fire

Damage Immunities

poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 120 ft.

Languages

telepathy 120 ft.

Challenge

10

Immutable Form

The spellbook is immune to any spell or effect that would alter its form.

Magic Resistance

The spellbook has advantage on saving throws against spells and other magical effects.

Spellcasting

The spellbook is a 12th-levei spellcasten Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The spellbook has the following wizard spells prepared: • Cantrips (at will): blade ward, light, mage hand, message, prestidigitation • 1st level (4 slots): mage armor, magic missile, shield • 2nd level (3 slots): invisibility, mirror image • 3rd level (3 slots): glyph of warding, dispel magic • 4th level (3 slots): otiluke's resilient sphere, polymorph • 5th level (2 slots): animate objects, bigby's hand • 6th level (1 slots): globe of invulnerability

Transpose Arcana

As a bonus action, the spellbook can expend one spell slot, causing an allied spellcaster to regain a spell slot of that level or lower.

Actions

Paper Cut

Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: 13 (3d8) slashing damage.

Mana Burn (Recharge 5-6

The spellbook can expend one spell slot to deal force damage to a target within 60 feet of it The damage is 18 (4d8) for a 1st-evel spell slot plus 9 (2d8) for each spell level higher than 1st The target must make a DC 16 Dexterity saving throw, taking full damage on a failed save, or half as much damage on a successful one.