14 (17 with mage armor)
90 (12d10+24)
30 ft., fly 30 ft.
fire
poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
blindsight 120 ft.
telepathy 120 ft.
10
The spellbook is immune to any spell or effect that would alter its form.
The spellbook has advantage on saving throws against spells and other magical effects.
The spellbook is a 12th-levei spellcasten Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The spellbook has the following wizard spells prepared: • Cantrips (at will): blade ward, light, mage hand, message, prestidigitation • 1st level (4 slots): mage armor, magic missile, shield • 2nd level (3 slots): invisibility, mirror image • 3rd level (3 slots): glyph of warding, dispel magic • 4th level (3 slots): otiluke's resilient sphere, polymorph • 5th level (2 slots): animate objects, bigby's hand • 6th level (1 slots): globe of invulnerability
As a bonus action, the spellbook can expend one spell slot, causing an allied spellcaster to regain a spell slot of that level or lower.
Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: 13 (3d8) slashing damage.
The spellbook can expend one spell slot to deal force damage to a target within 60 feet of it The damage is 18 (4d8) for a 1st-evel spell slot plus 9 (2d8) for each spell level higher than 1st The target must make a DC 16 Dexterity saving throw, taking full damage on a failed save, or half as much damage on a successful one.