Lizard Queen

Medium humanoid (lizardfolk), Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

78 (12d8+24)

Speed

walk 30 ft., swim 30 ft.

Saves

Con +4, Wis +2

Skills

Perception +4, Stealth +5, Survival +4

Condition Immunities

frightened

Senses

darkvision 60 ft.

Languages

Abyssal, Draconic

Challenge

4

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Skewer

Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

Actions

Multiattack

The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Trident

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.